In this video devblog I show five minutes of game play including procedural level generation, randomized powerups, some new sound effects, new lighting and the current state of game play. I’m getting a decent feel for the major systems in the game. Some of the roguelike elements are getting more fully realized including level geometry randomization and randomized powerup progression. Still a ton of content, weapons, items, powerups to add but most of the core mechanics are more or less in place. Having added in a few more sound effects, some better lighting and music I’m also much more happy with the way things look and feel at the moment. Slowly but surely making progress.
Month: April 2014
POLLEN: Music Samples v1
I’ve been working on some music for the game, trying to find and set the right mood. At the moment I’m going for a more spacious and soundtrack-like vibe which I think is working. I’ve experimented with some more beat driven stuff in the past but right now I think this is a good fit. Music has such a huge impact on the feel of the game!
Pollen: Level 1
Pollen: Poly