Pollen Video DevBlog 1: Procedural Levels, Randomized Powerups, Music, Sound Effects

In this video devblog I show five minutes of game play including procedural level generation, randomized powerups, some new sound effects, new lighting and the current state of game play. I’m getting a decent feel for the major systems in the game. Some of the roguelike elements are getting more fully realized including level geometry randomization and randomized powerup progression. Still a ton of content, weapons, items, powerups to add but most of the core mechanics are more or less in place. Having added in a few more sound effects, some better lighting and music I’m also much more happy with the way things look and feel at the moment. Slowly but surely making progress.