Pollen Screenshots September

It’s been quite a bit of time without an update, I’ve been pretty busy with a bunch of other stuff but I’ve continued to work on Pollen, including adding some different level designs and looks. I’m starting to work in more color and other geometric forms so we’re not just constantly in that grey foggy space I’ve been using so far. I’ve also made some pretty big changes to the design which seem to be working better. I’ve created a level transition condition which is based on collecting a set number of pollen objects. These come from shooting the glowing green plant spheres that you can see in the screenshots. When you collect enough, a gate spawns and that takes you to the next level. I’m going to be showing the game here at the New York Unity Study Group in about three weeks so I’ve been pushing hard to get it into some kind of showable shape. Any NYC area peeps come out! I’d love to meet up and get some food or drinks afterward with some local dev folks. There’s a good ramen spot near Microsoft where the event is.

Here are the new screenies, click for larger size: